Melta Bomb is new, and lets a MELTA BOMB unit make a single melee attack against a vehicle that does 2D3 mortal wounds on a hit – it’s worth keeping in mind here that MELTA BOMB units includes Tactical Squads and Assault Squads as well as Vanguard Veterans. The Bike Chaplain does not get +2 Attacks on the charge, as many people were loudly insisting he would, but he does get a chunky 2 extra wounds over the normal version to be 7 full wounds of biker goodness. Yeah, the leaks were right – these are 80pts for the onslaught gatling version or 85pts with a multi-melta. Great for getting some more use out of your special Doctrine for Iron Hands and Imperial Fists players, but also don’t sleep on the potential to jump a White Scars units forward a turn and into their +1 damage mode, or even just for a unit with mixed weaponry to get to benefit from AP-1 to all of them for a turn. Both of these get cheaper for a Master of the Chapter – Commanding Oratory goes down from 2CP to 1CP for a Master of Sanctity, while Combat Revival is free for a Chief Apothecary. better at shooting planes – it gets +2 to hit against AIRCRAFT and does D6+6 damage when it wounds them. Take the Space Wolves, for example, whose hunger for glory and ferocity on the counter-attack are legend. Neatly, these can also be Wolf Guard. Honestly, either version looks good – with the twin auto bolt rifles a single ATV can put out 14 shots per turn for clearing hordes, or of course they can be tankbusters with effective 38” range multi-meltas. Ultramarines Chapter Champion. However, for Dark Angels specifically there is some good news despite their late update, though: Brilliant Strategist is completely changed, and is Double S-Tier Platinum Ultra good now. Last, but by no means least, is one of the coolest Primaris releases so far – the Storm Speeder! The downsides are that a) if you’re expecting to go out and dominate the majority of objectives on your own terms, you end up not scoring anything from it, and b) your opponent has to control the objective at the start of the battle round to count – so if you’re repeatedly trading the same point, you might end up taking an objective back every turn and scoring nothing for it. Codex: Space Marines, 9th Edition (HC) x The new Codex: Space Marines will replace the current Space Marine codex, as well as the other First Founding and Deathwatch codexes – making it an invaluable tome that covers all those elements common across the forces of the Space Marines. Codex: Space Marines 9th Edition (Hardback) (English) - Space Marines - Warhammer 40K. First up is a new Codex compendium! Do take care to note that it hits. Blood Angels, Dark Angels, and Space Wolves) as well as the veterans of the Deathwatch. A crucial side-effect of this change is that Characters themselves won’t be affected by aura abilities that utilise the Core keyword – they’re supposed to be commanding others, not inspiring themselves to do better! The idea is cute and the concept of ‘it shoots heavy bolters at everything it can see’ is quite funny, but with a lot of talk about having good terrain on 9th boards, you would hope this thing couldn’t see too much when it’s stuck in a deployment zone, and at that point you’re really asking ‘how many heavy bolter shots is 175pts worth?’ and the answer is probably not going to be ‘however many this can put out.’. I've faced them a few times and it appears they can, but I cannot find the rule. Without seeing the supplement it’s hard to know if this is a deliberate choice or not, but maybe we’re going to see the end of Sagas and a move to more normal traits for Wolves. You can only use these if your army and Warlord are pure ADEPTUS ASTARTES (except for AGENT OF THE IMPERIUM or FORTIFICATION models). That’s not to say that your army couldn’t include a historical Chapter Master of the Ultramarines, for example, but certainly not at the same time as Marneus Calgar! guns for a special issue bolt carbine and if he has that and doesn’t already have an MC sword he can take a power fist. The interesting thing is that these stratagems now have scaling effects –. Tags : rules bloat 9th space marines warhammer 40000. The review we’re mostly keeping an eye toward what’s changed from last year’s book, but we’ll be following up next week with an article on how to get started with the new book. One of the most-anticipated changes here is the folding of Dark Angels, Blood Angels, Deathwatch, and Space Wolves into the main codex. In a month’s time (indeed possibly less than that if we get FAQs) it won’t matter, and frankly no-one is that excited about using Killshot anyway, but it’s funny to think about. The datasheets are generally pretty clear, and seem to have been set up with a focus on limiting options. for some truly frightening armies. Your prayers to the Omnissiah have been answered!