Scar makes three attacks: one with his bite and two with his claws. Melee Weapon Attack: +19 to hit, reach 500 ft., one target. Arawn uses Shadow Teleport. Siege Monster. Dark Sacrifice. sunglasses, speech bubbles, and more. Checks made to maintain concentration on a spell from this damage have disadvantage. She can innately cast the following spells (spell save DC 21), requiring no material components: At will: disguise self, false life, levitate (self only), mage armor (self only), silent image, 1/day each: etherealness, imprisonment, maddening darkness, wall of thorns. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Rourke can then make one attack as a bonus action. While McLeach is wearing no armor, his AC includes his Constitution modifier. Note: font can be customized per-textbox by clicking the gear icon. The creature then ages a number of years equal to the amount of damage taken, instantly dying if they would be aged more than twice their race's average life expectancy. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. Yzma carries dozens of her signature potions with her, but they are not well organized. All combustible objects in that range are instantly incinerated. Legendary Resistance (3/Day). Slam. If the target can see Kaa, the target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by them. Bite. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends. The tools are designed to be cool and entertain, but also help aspiring writers create a range of different media, including plots, lyrics for songs, poems, letters and names. Jafar regains spent legendary actions at the start of his turn. While Beast is wearing no armor, his AC includes his Constitution modifier. With a 10-foot running start, Scar can long jump up to 25 feet. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Hit: 10 (3d6) necrotic damage, and the target must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. Hit: 3 (1d6) piercing damage. If a creature makes an attack on Yzma, and the Yzma is not incapacitated, she can move 10 ft away from the attacker as a reaction, not provoking attacks of opportunity. McLeach has advantage on Wisdom (Perception) checks that rely on hearing or sight. proppian fairy tale generator. Hydros exhales an icy blast in a 200-foot cone. Frightful Presence. Fire Breath (Costs 2 Actions). If Maleficent fails a saving throw, she can choose to succeed instead. Every font is free to download! If you would like to support the GM Binder developers, consider joining our Patreon community. Roll a d20 and consult Yzma's potion table to determine the form the creatures are transformed into. The loa now controls the body but doesn't deprive the target of awareness if it previously had it. Each creature in that area must make a DC 17 Wisdom saving throw or drop whatever it is holding and become frightened for 1 minute. Gargantuan swarm of Tiny humanoids (goblinoids), chaotic evil. It's a free online image maker that allows you to add custom resizable text to images. Otherwise, the reduction lasts until the target finishes a short or long rest. Empowered Attacks. Lythos has advantage on saving throws against being blinded, deafened, and stunned. Each creature of Beast's choice that is within 60 feet of Beast and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. The firebird deals double damage to objects and structures. Hit: 10 (2d4 + 5) bludgeoning damage. The golem is immune to any spell or effect that would alter its form. If Yzma fails a saving throw, she can choose to succeed instead. Facilier blows a magic powder in a 30-foot cone. Frightful Blast. Unarmed Strike. The target dies if this reduces its Strength to 0. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium hyena. The loa can move through a space as narrow as 1 inch wide without squeezing. If Lythos fails a saving throw, he can choose to succeed instead. Heat Wave (Costs 3 Actions). Claws. All other creatures on the ground within 10 feet of Beast must succeed on a DC 20 Strength saving throw or be knocked prone. Attack. Jafar's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons. If Tamatoa fails a saving throw, he can choose to succeed instead. If Chernabog fails a saving throw, he can choose to succeed instead. Q: Y U NO give us this for free instead?!? Blessing of Mother Night. Heat Wave (Costs 3 Actions). The swarm uses its whelm, then makes two melee attacks. She knows the following warlock spells: Cantrips (at will): chill touch, eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, 1st–5th level (4 5th-level slots): banishment, burning hands, call lightning, charm person, conjure woodland beings, counterspell, dimension door, far step, hellish rebuke, hold person, polymorph, scorching ray, scrying. Brute. Melee Weapon Attack: +19 to hit, reach 100 ft., one target. Mor'du has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Slam. On a successful save, the creature becomes immune to Kaa's Captivating Presence for 24 hours. Funny you ask. Shan-Yu makes a weapon attack. Ranged Weapon Attack: +7 to hit, range 50/150 ft., one target. Scimitar. Arawn casts one of his cantrips. Possession (Recharge 6). Facilier is a 17th-level spellcaster. This benefit lasts until the end of the turn. Amorphous. Incorporeal Movement. Empowered Attacks. If the target can see and hear her, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of Ursula's next turn. Louie regains spent legendary actions at the start of his turn. Magic Resistance. Brave. When Elsa casts a spell that forces a creature to make a saving throw to resist its effects, Elsa can give the targets of the spell disadvantage on their first saving throw made against the spell. Siege Monster. Gargantuan swarm of Medium fiends (demons), chaotic evil. The target dies if this reduces its Strength to 0. Beam Weapon (Recharge 5–6). Legendary Resistance (3/Day). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Rallying Cry (Costs 2 Actions). Flotsam and Jetsam can't constrict another target. Brute. Shortbows. Evasion. Arawn targets up to three creatures that he can see within 10 feet of it. Elsa can move across and climb icy surfaces without needing to make an ability check. Multiattack. Shadow Teleport. The target's Strength score is reduced by 4d4, or 2d4 if the swarm has half its hit points or fewer. Louie makes a Wisdom (Perception) check. Shadow Movement. Hit: 11 (2d6 + 4) bludgeoning damage. As a bonus action, the swarm can begin dancing for up to 1 minute or until it is incapacitated. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) cold damage on a failed save, or half as much damage on a successful one. The swarm makes two attacks, each of which can be with its scimitars or its flintlocks. Only one legendary action option can be used at a time and only at the end of another creature's turn. Legendary Resistance (3/Day). Cold Aura. He must use the new roll. Rourke regains 10 hit points at the start of its turn if he has at least 1 hit point but fewer hit points than half his hit point maximum. The generator is a tool to generate random Disney Characters. Teleport (Costs 2 Actions). Each creature in that area must make a DC 16 Constitution saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If the target can see or hear him, the target can make one melee weapon attack using its reaction and has advantage on the attack roll. Battle Cry (1/Day). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Jafar is bound by the rules of the lamp, and cannot directly break them. Swarm. Hades can use an action to magically polymorph into a humanoid, beast, celestial, or fiend that has a challenge rating no higher than his own, or back into his true form. Multiattack. A creature also takes 35 (10d6) fire damage from touching the firebird or from hitting it with a melee attack while within 10 feet of it, and a creature takes that damage the first time on a turn that the firebird moves into its space. Fist. Beast makes three attacks: one with his bite and two with his claws. Blizzard Breath. Illumination. Frightful Presence. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage. Each creature in that area takes 22 (4d10) fire damage. Hit: 47 (6d12 + 8) bludgeoning damage, and the target is grappled (escape DC 22). From the merely misunderstood to the epically evil, here is every Disney villain, ranked. The soldier makes two melee attacks. Since Disney began back in early 1923 they have made some of the most iconic cartoon characters of all time. While Clayton is wearing no armor, his AC includes his Constitution modifier. Community Contributor. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. While in sunlight, the loa has disadvantage on attack rolls, ability checks, and saving throws. The leviathan fires a destructive ray in a 5,000 foot line that is 15 feet wide. Inspired heavily by the works of the Walt Disney Company and the Disney Villains Victorious project.. The boulder is blazing hot for up to 2d10 hours, dealing 21 (6d6) fire damage to any creature that touches it, though no more than once per round. Shortbow. Any resistance or immunity to fire damage that the target gains from a spell or a magic item is suppressed. The loa can't be targeted by any attack, spell, or other effect, except ones that turn fiends, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Hades's next turn. Mimicry. Move. Multiattack. Helga adds 3 to her AC against one melee attack that would hit her. Sunlight Sensitivity. All the randomized values can also be adjusted if you prefer different ones, like a … Cast a Spell (Costs 2 Actions). She must use the new roll. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Hook. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. On a success, the warrior drops to 1 hit point instead. Elsa uses Cold Sweep. Originally, Professor Z was not added into the story of Cars 2, nor was Axlerod, as the filmmakers were supposed to use a Russian character named Zil. Each creature in one of those squares must make a DC 16 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. The swarm has advantage on saving throws against spells and other magical effects. Incorporeal Swarm. Hit: 6 (1d4 + 4) slashing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Deathly Touch. Te Ka breathes fire in a 90-foot cone. Wide Berth (Costs 3 Actions). At the start of each of Pyros's turns, each creature within 60 feet of it takes 35 (10d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. As a bonus action, Frollo can expend a spell slot to cause his melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. Constrict. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). On a success, Mor'du drops to 1 hit point instead. Longsword. Claw. Second Wind (Recharges after a Short or Long Rest). To be clear, this list isn't a ranking of how awesome these Disney villains are, but on their evilness; on what makes them worthy of the name "villain." Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Regeneration. "below current image" setting. The swarm can't regain hit points or gain temporary hit points. Spell. Gargantuan celestial (shapechanger), lawful evil. your device. Bayonet. Yzma can take 3 legendary actions, choosing from the options below. Charm (Costs 2 Actions). Legendary Resistance (3/Day). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and Arawn regains hit points equal to the total damage dealt to all targets. The leviathan has two greater claws, each of which can grapple only one target. When Kaa is hit by an attack, one creature within 5 feet of Kaa that is charmed by them must use its reaction to be hit by the attack instead. He has advantage on saving throws against all other spells and magical effects. Kaa can take 3 legendary actions, choosing from the options below. Chernabog throws 1d6 allied creatures within 60 feet of him into his pit of fire where they die instantly. The ground in a 10-foot radius around Elsa is icy and is difficult terrain for other creatures. Multiattack. Melee Weapon Attack: +16 to hit, reach 60 ft., one target. Rallying Cry (Costs 2 Actions). Hit: 4 (1d6 + 1) slashing damage. Each creature within 20 feet of the impact must succeed on a DC 24 Dexterity saving throw. Brave. Sneak Attack (1/Turn). Aim. He then makes five attacks: one with his bite and four with his claws. operating systems may support fewer fonts unless you install them yourself. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. The swarm can occupy another creature's space and vice versa, and the swarm can move through other creatures and objects as if they were difficult terrain. Shere Khan makes one claw attack. Shere Khan moves up to his speed without provoking opportunity attacks. In addition, strong winds swirl in the area covered by the storm. Looking for games to play during your virtual game night? The swarm loses all charges when it stops dancing. Ranged Weapon Attack: +6 to hit, range 30 ft./90 ft., one target. Arawn is an 18th-level spellcaster. Spew Lava. The target dies if this reduces its Strength to 0. Pounce. Hades casts a spell or uses his Deathly Touch. Each creature within 30 feet of Arawn must make a DC 20 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. Jafar can't be affected or detected by spells of 6th level or lower unless he wishes to be. At the start of his turn, Beast can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.